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Audio Fundamentals Part Three: Additive Synthesis

In part two of this series, you saw how a waveform could be represented digitally. In this part, you will see how simple waveforms can be combined to create more complex waveforms, and you’ll be introduced to some of the waveforms most commonly used in sound synthesis.

Audio waveforms can be either periodic or aperiodic. A periodic waveform consists of the same shape repeated at regular intervals. This type of waveform occurs rarely outside of audio synthesis. An aperiodic waveform has a shape that changes over time. Most acoustic instruments produce aperiodic waveforms.

As well as describing a waveform by its shape, we can also describe it by its harmonic content. Musically useful waveforms have a strong fundamental frequency (this is the frequency that we identify as the pitch of the note being played), but it can also contain other frequencies that are less strong. These are known as overtones and are what gives a particular sound its character, or timbre.

The simplest type of audio waveform is the sine wave.

A sine wave.
A sine wave

Why is the sine wave the simplest type of audio waveform?

  • Because it is periodic.
  • Because its harmonic content consists of just the fundamental frequency. In other words, it has no overtones.

If you were to plot the sine wave as a frequency spectrum, you can see that only the fundamental frequency is present (shown by the yellow line at about 2Khz).

The audio spectrum graph for a sine wave.
Audio spectrum graph for a sine wave

By comparison, take a look at the waveform and frequency spectrum produced by a phrase played on the clarinet. You can see that the waveform is aperiodic and that the frequency spectrum contains many overtones. These characteristics are what give the clarinet its unique sound.

A waveform produced by a clarinet.
A waveform produced by a clarinet
An audio spectrum created by a clarinet.
An audio spectrum created by a clarinet

As you might expect, a sine wave on is own sounds quite boring:

Example of a sine wave

However, raw sine waves do have their uses, for example, adding a bit of sub-sonic kick to a bass line. Where sine waves really come into their own though, is when you start to combine them to make new, more complex waveforms.

When two sine waves are combined, their signals are added together. When both sine waves are in the positive or negative parts of their cycle at the same time then the second sine wave serves to amplify the first. We say that the signals are in phase with each other. You can see this in the diagram below. The first waveform is the original sine wave. The second waveform shows what happens to it when it is combined with an identical sine wave. The amplitude of the waveform doubles. This has the effect of making the sound louder.

A graph showing how two identical sine waves in phase, added together, results in a single sine wave with double the amplitude.
A graph showing how two identical sine waves in phase, added together, results in a single sine wave with double the amplitude

If one of the sine waves is in the positive part of its cycle, while the other is in the negative part of its cycle, then the second sine wave serves to attenuate the first. In this case the signals are out of phase. When the signals are out of phase by exactly 180 degrees (i.e. the first sine wave reaches its positive peak as the second sine wave reaches its negative peak) then they will cancel each other out entirely and no sound will be heard. This is known as phase cancellation and is shown in the diagram below.

A graph showing how two sine waves that are identical, but out of phase with each other by 180 degrees, cancel each other out.
A graph showing how two sine waves that are identical, but out of phase with each other by 180 degrees, cancel each other out

The following audio example demonstrates what happens when two otherwise identical sine waves start to move out of phase with each other. At the beginning of the sound, only the first sine wave is heard. Then the second sine wave is introduced in phase with the first. You can hear it amplifying the first signal. The sine waves are then moved increasingly out of phase with each other. This results in the sound becoming softer as the two waves begin to cancel each other. Eventually the sound dies away altogether as the sine waves become out of phase by 180 degrees.

Example of phase cancellation

In the experiments you have seen and heard so far, both sine waves have had identical frequencies. However, even more complex waveforms can be created by combining sine waves of different frequencies.

A more musically useful experiment than phase shifting sine waves, is to detune one of the sine waves just a little from the other. Because the two waves are no longer synchronised, this will result in the second wave amplifying the first wave for a short period of time and attenuating it for another period of time, as shown in the diagram below.

A graph showing what happens when two sine waves are played and one is at a slightly higher or lower frequency than the first.
A graph showing what happens when two sine waves are played and one is at a slightly higher or lower frequency than the first

This regular amplification and attenuation of the original signal is known as beating. It can be used to obtain a tremolo effect and is demonstrated in the following audio example. At first the two sine waves are at the same frequency and in sync, then the second sine wave is slightly detuned from the first to introduce a slow tremolo effect.

Example of beating sines

When sine waves of different frequencies are combined to create a complex waveform, each sine wave is known as a partial. Adding partials at random frequencies and amplitudes will often result in the sound becoming discordant, or inharmonic, as demonstrated in the following unpleasant audio example.

Unpleasant noise created by combining partials at random frequencies and amplitudes

To make a more musical waveform requires the combination of partials that are whole number multiples of the fundamental frequency. These are known as harmonics. So, the first harmonic is twice the fundamental frequency, the second harmonic is three times the fundamental frequency, the third harmonic is four times the fundamental frequency and so on. Together, these are known as the harmonic series. The table below shows the first 10 harmonics of middle C.

Harmonic

Frequency

Approximate Pitch

Fundamental

261.626 Hz

C4

1st Harmonic

523.252 Hz

C5

2nd Harmonic

784.878 Hz

G5

3rd Harmonic

1046.504 Hz

C6

4th Harmonic

1308.13 Hz

E6

5th Harmonic

1569.756 Hz

G6

6th Harmonic

1831.382 Hz

A#6

7th Harmonic

2093.008 Hz

C7

8th Harmonic

2354.634 Hz

D7

9th Harmonic

2616.26 Hz

E7

10th Harmonic

2877.886 Hz

F#7

You can see that, although the frequency of the harmonics increases at a constant rate mathematically, the perceived musical interval between subsequent harmonics gets smaller.

Generally speaking, the more harmonics that are introduced as partials, the more complex the sound is. Adding sine waves together to create more harmonically complex wave forms is known as additive synthesis. You can put this knowledge to good use to create four of most commonly used waves in synthesis: the triangle wave, the square wave, and the sawtooth wave.

The triangle wave consists of all the odd-numbered harmonics, with each subsequent harmonic attenuated by the inverse square of its frequency relative to the fundamental frequency.

The diagrams below show a triangle wave and its frequency spectrum.

A triangle wave.
A triangle wave
An audio spectrum formed by a triangle wave.
Audio spectrum formed by a triangle wave

The triangle wave still sounds quite pure, because of the scarcity of overtones, so it is often used as the basis for simulating instruments such as the flute and piccolo.

A triangle wave

The square wave also uses only the odd-numbered harmonics but these are not attenuated as sharply as they are for the triangle wave.

The diagrams below show a square wave and its frequency spectrum.

A square wave.
A square wave
An audio spectrum created by a square wave.
Audio spectrum created by a square wave

The square wave has a richer timbre than the triangle wave, but is still quite hollow sounding, so it is often used as the basis for simulating woodwind instruments such as the clarinet and oboe.

Example of a square wave

Finally, the sawtooth wave contains every harmonic.

The diagrams below show a sawtooth wave and its frequency spectrum.

A sawtooth wave.
A sawtooth wave
An audio spectrum created by a sawtooth wave.
Audio spectrum created by a sawtooth wave

The sawtooth wave has a very rich timbre and is often used as the basis for simulating string instruments, such as the violin, or brass instruments, such as the trumpet.

Example of a sawtooth wave

In the next part of this series I’ll look at a variant of the square wave, the pulse wave, and how noise is generated.

The images in this series were created by me using a variety of graphics tools. The audio clips in this article were recorded by me using a variety of audio tools.

Published inAudio Fundamentals

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