NOTE: This post was originally published in October 2013 and the script described here has not been tested with recent versions of Omnigraffle, AppleScript or … Read more
Ideas for digital learning and games
NOTE: This post was originally published in October 2013 and the script described here has not been tested with recent versions of Omnigraffle, AppleScript or … Read more
Several years ago, I began work on a Chip-8 interpreter for Mac OS X. Chip-8 is an interpreted language for creating computer graphics and games … Read more
You can see an index of all the posts in this series: go to index. If you want to review where I’ve got up to, you … Read more
You can see an index of all the posts in this series: go to index. If you want to review my progress, here are the files … Read more
You can see an index of all the posts in this series: go to index. If you want to review my progress, here are the files … Read more
You can see an index of all the posts in this series: go to index. If you want to review where I’ve got up to, … Read more
You can see an index of all the posts in this series: go to index. In the previous post, I analysed the original BASIC program, identified a … Read more
You can see an index of all the posts in this series: go to index. In the previous post I explained how the Hexapawn game works. … Read more
You can see an index of all the posts in this series: go to index. If you want to review my progress, here are the files … Read more
In this next volume of the series I’ll be building on the C fundamentals developed during construction of the first two games and moving on … Read more