NOTE: This post was originally published in October 2013 and the script described here has not been tested with recent versions of Omnigraffle, AppleScript or…
Ideas for digital learning and games
NOTE: This post was originally published in October 2013 and the script described here has not been tested with recent versions of Omnigraffle, AppleScript or…
Several years ago, I began work on a Chip-8 interpreter for Mac OS X. Chip-8 is an interpreted language for creating computer graphics and games…
You can see an index of all the posts in this series: go to index. If you want to review where I’ve got up to, you…
You can see an index of all the posts in this series: go to index. If you want to review my progress, here are the files…
You can see an index of all the posts in this series: go to index. If you want to review my progress, here are the files…
You can see an index of all the posts in this series: go to index. If you want to review where I’ve got up to,…
You can see an index of all the posts in this series: go to index. In the previous post, I analysed the original BASIC program, identified a…
You can see an index of all the posts in this series: go to index. In the previous post I explained how the Hexapawn game works.…
You can see an index of all the posts in this series: go to index. If you want to review my progress, here are the files…
In this next volume of the series I’ll be building on the C fundamentals developed during construction of the first two games and moving on…